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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GRAPHICS
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TOOLS
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VIEW3D
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!ViewObj
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!Help
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Text File
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1995-09-27
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3KB
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81 lines
IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT
This demonstration was coded in 1993, and we're very sorry that it
does not have Gouraud shading, Texture mapping and other stuff.
There's no constant shading either, because it doesn't look good
enough due to the lack of colours on the Arc.
This demo was made for the ARM2, and will be a bit too fast on
machines such as the Risc PC. On the Risc PC, there may be some
flicker noticeable. Send us a Risc PC and we'll fix it for you.
IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT IMPORTANT
This program lets you view 3D objects (fast!)
Controls :
Mouse : rotate object
Select : move object to viewer
Adjust : move object away from viewer
Space : accelerate Select/Adjust movement when pressed
R : reset position & rotation of object
Arrows : rotate object
PageUp : select next object
PageDn : select previous object
F1 : alter drawing mode
F3 : display information on/off
F5 : increase camera angle
F6 : decrease camera angle
F12 : quit program (press space afterwards)
1 : select shape 1 of object (nearest shape)
2 : select shape 2 of object (if it exists)
...
6 : select shape 6 (if it exists)
0 : select normal shape transition again
Objects information:
F117 Blackbird, Formule-1 car, sportscar, house, M & Bridge are drawn by Mattijs
using FST toolkit.
F-16 & tank are drawn by Wilco, also with FST.
Learjet & trawler are nicked from PC version of FST and coloured by Mattijs.
Tigercat from New Dawn.
All other objects are from Arc & PC version of FST and Fulcrum.
If objects go wrong, this is because they have been designed wrong (i.e. polygons
that are not flat, but curved). All correctly designed objects will be correctly
displayed (yes)! Have you ever seen a demo or game that always sorts polygons in objects
correctly?
Note
When object status information is turned on (using F3), this brings down the framerate
considerably, because we are still using the sandard C printf () routine.
For example, an object running at 40 frames with information on, runs at 60 frames
with infomation off. You can check this by turning the information off for 5 seconds
and then turn it on and immediately look at the framerate, before it slows down.
Authors
This great demo is brought to you by...
********
(we do not yet have name, sorry)
(and it is not a real demo either: scrolltext, stars, music...)
and we are
Wilco Dijkstra &
Mattijs van Delden
Kombuis 28
9732 GB Groningen
The Netherlands
Email us at: Mattijs.Van.Delden@prgbbs.idn.nl or delden@trc.rug.nl
(you will be hearing more from us!)